Archive for October, 2007

No In-World Support Today

Tuesday, October 30th, 2007

I’m helping some sheep move furniture into our new office in Manhattan, so I won’t be available in-world for support today. If you need help, please submit a trouble ticket through our support portal, and I’ll take care of you as soon as I return! Thanks.

Jade

Optional Vendor Update

Friday, October 26th, 2007

Version 1.0.2 of the Shop OnRez vendors have been released. This is an optional update that fixes a situation where the “Free” button may be displayed temporarily after updating the vendor pack. This was a display bug and did not affect sales. You can get the new vendors from Shop OnRez’s storefront. If you have vendors out in world but wish to upgrade, you can replace the scripts in your old vendors with scripts in the new vendors.

OnRez Second Life Viewer now available!

Wednesday, October 24th, 2007

OnRez ViewerThe OnRez Viewer for Second Life launches this morning in conjunction with Virtual CSI: NY.

You can get your copy of the OnRez Viewer here:

http://viewer.onrez.com/

Please take a minute to read about the Viewer before downloading, there are some important notes we want you to be aware of, as the experience with our Viewer will differ from the SL Viewer experience.

We have also adjusted the OnRez privacy policy to account for the Viewer launch, which can be found here.

Updates to Shop OnRez!

Tuesday, October 23rd, 2007

We released a number of new features and bug fixes to Shop this afternoon, including:

  • Feature: The delivery system has been made faster and more efficient.
  • Feature: Sellers can upload tga images in addition to JPG, gif, and png.
  • Feature: Notifications are emailed when dropboxes are deactivated so sellers can get their items relisted quickly.
  • Feature: The privacy policy. has been updated to account for the OnRez SL Viewer.
  • Bug Fix: Images can now be reliably deleted. If you’ve had problems in the past deleting images resulting in empty images for your items, please try again now.
  • Bug Fix: Sold out items (limited quantity) are immediately removed from search results after all items are sold.
  • Bug Fix: Exclusive items are sorted by newest to oldest so the most recently added exclusive items appear in My Home.

We hope the changes make Shop OnRez a more enjoyable place to shop and do business. As always, if you have any comments, questions, or suggestions, please send let us know by visiting http://support.onrez.com!

Update: Fixed link to privacy policy

OnRez Maintenance for 10/23 9am EDT/6am PDT

Monday, October 22nd, 2007

We will be performing maintenance on the OnRez account system at 9 am EST. Logins will be temporarily disabled for a minute or two at that time. In-world dropboxes, vendors, and kiosks will also be temporarily disabled. You may need to resubmit new items in your dropbox if you are making changes at 9am EST. Purchases from vendors will be immediately refunded during the short account outage.

New Vendor Style

Monday, October 22nd, 2007

We’re still testing the multi-panel vendors (the CSI project which kicks off this Wednesday stole a resource needed to finish the vendors), but we did want to let people know of a new default vendor style: “Metal.”

There are two versions available:

Searchable (6 prims)

Non Searchable (4 prims)

As always, these are completely moddable, so you can make simple changes, as evidenced below where Pixel Dolls enlarged and widened the display size, or you can completely customize the look.

Linden Lab announces new search

Friday, October 19th, 2007

Well, we’ve been eagerly awaiting this announcement and it finally came out: Linden Lab is updating their search engine.  Check out their blog for information and screenshots on the new functionality. Some highlights:

  • What is searched? Land parcels, Residents profile, Groups, Second Life wiki articles, Events, and some individual Objects present on public parcels are all included in the search results.
  • How is relevance determined? How well the page matches the query, how close the multiple words are together, and how many inbound links there are to the page. Inbound links are created by references in top picks, classifieds, landmarks, parcels and groups.
  • Right now this is just going into their “release candidate” client.

Now at Shop OnRez: PayPal!

Friday, October 19th, 2007

Deposit Funds with PayPal

For your shopping convenience you can now purchase L$ via PayPal! Funds purchased via PayPal will be immediately deposited in your Shop OnRez account. The cost for purchasing Lindens from OnRez is the stated exchange rate plus a 50 cent transaction fee. While we realize their are cheaper sources available, our goal is to make purchasing as easy as possible from OnRez; our fees and exchange rate cover our costs for sourcing L$ and transaction fees from PayPal.

To access the PayPal feature log into your Shop OnRez account and click the Deposit link that appears in the top right next to your Account Balance. For more info visit our PayPal help section.

Thank You,
The OnRez Team

Viewer Clarifications; Big Picture

Thursday, October 18th, 2007

There is a fair amount of speculation going on with only a very short period left before the OnRez Viewer 1.0 is launched next week. I will try to clarify some here, and I want to remind everyone that this first launch is a 1.0 release, and we have a lot more work to do to get the OnRez viewer where we want it.

We have designed it with the brand new Second Lifer in mind, but we hope the current community finds it useful as well. Speaking as a longtime resident, I can say that it was a bit strange for me at first because you get used to the quirks of the default LL client, but now I love our new Viewer and wouldn’t go back.

There have been a lot of questions about Search in the new Viewer. Here is the scoop. There are two input boxes at the top of the OnRez Viewer. In one you can enter a location name (complete or partial) OR a url and it will teleport you or open a website inside the viewer. The other search input box queries Linden Lab’s standard mix of services [All, Classifieds, Events, Popular P laces, Land Sales, Places, People, and Groups] and pops up the tabbed window you are all used to seeing (see picture here). As of next week’s launch, that is the only search feature in the Viewer but we are actively working on improving Second Life’s search since it is, to put it rather mildly, flawed. To be explicit, we eagerly await Linden Lab’s improvements and as most people know, we are experimenting with solutions of our own and we will roll them out when they are ready (and ready encompasses many things like data coverage, data accuracy, scalability, accessibility of privacy options, etc).

Most of the changes you will notice are at the top level of the Viewer: the UI and menus. All the core features that current residents use such as building tools, client and debug menus, taking snapshots, etc, are all in there. We felt that it was very important to simplify the button options. As for the next layer into the SL interface, we have not had time yet to work on things like the pie wheels, appearance mode, inventory, etc.

Other than redesign and simplification, the two new features are the back/history button for SL locations, and the ability to navigate the web inside the Viewer (this is basically using the existing capabilities Linden Lab built in, and we do not yet support flash or other plugins). There is also a Shop button that pops open the embedded browser and takes you to Shop OnRez. We have not had time to provide a seamless login experience between the Viewer and Shop for 1.0 but I hope we can add that soon thereafter.

To step back for a second, I’ve often said that there are four things that need to be solved for Second Life to grow now that the initial PR-driven growth is slowing (which is not a bad thing). If we can make the landing and initial experiences better, retention should rise and newcomers will start exploring the broader world in all its glorious diversity.

We need reality to catch up to the vision with:

1. better technical performance and stability
Linden Lab is working on the server side. They, open source coders, and ESC as part of the dev community are all trying to improve the client side. While we have a commercial license, we want to contribute to the open source effort, especially around bug fixes.

2. better usability
ESC is obviously trying to tackle this with the OnRez viewer.

3. better content and experiences
SL residents, ESC’s consulting group, and many other companies are trying to solve number 3 (the CSI experience is a case in point). Number 3 is also reliant on progress on number 1 in a huge way (SL desperately needs better script performance, physics capabilities and general stability).

4. better information services
It is no accident that many of the most important websites out there help solve information inefficiencies: Google, Yahoo, eBay, Facebook for starters. The OnRez team wants to help solve some of the huge information inefficiencies for Second Life (and other virtual worlds as they open up to outside innovation). Right now it is ridiculously hard to find things, places, friends, events, opportunities, etc etc. There are some interesting tools that have been developed over the last couple years, but only a tiny percentage of the population hears about them! As a population gets bigger, word of mouth as the primary means of information flow becomes more and more untenable.

We are working on ecommerce and small business tools, search functionality, group and social communication tools, and even an ad network. As we roll out some of these services, it is possible that we will put them side by side in our OnRez viewer with existing Linden Lab functionality. It is possible we might replace some functionality. That will have to be decided on a case by case basis. When we come out with search efforts, our intention is to provide both services and let the user choose. Long term, I really want to see a skinning and plugin architecture where we can open up our viewer to 3rd party developers and applications. A skinning system will also allow us to support different UIs for different types of users (novice versus power builder, for example).

This might sound wishy-washy, but the OnRez team really cares about providing useful services to residents. You are our customers, not BigBrand XYZ, and we want to provide services that make your virtual world experience run smoother. A proof point is Shop OnRez, where we treat everyone equally whether a huge corporation or a tiny part time business (and we turn down requests from big business all the time that would make Shop OnRez less equal opportunity). We want to create things that help us move from a horrible retention/churn rate to a growing, thriving virtual world of significant size. If we do our job right, you will choose to use OnRez services, and we very much appreciate that it is a choice.

Some of this will become more tangible next week when the first version of the OnRez viewer is available!

Withdrawals System - bug addressed

Wednesday, October 17th, 2007

We’ve had some quirky bugs arise with the withdrawal system recently.  While the vast majority of our Shop OnRez system uses http to communicate in and out of Second Life, our withdrawal system (pulling out money) was using XML-RPC. There were a few circumstances where we did not get a confirmation that a payout occurred, so the system tried to pay out a second time.

We have made some adjustments to the system and you should see faster withdrawals and these odd error cases of double-payout should go away.